//==============================================================================
// Catapult_anim.txt
//==============================================================================

//==============================================================================
define RedGlow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX E Son of Osiris Glow
		}
	}
}

//==============================================================================
define RedLinen
{
	SetSelector
	{
		TechLogic none/stones of red linen
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Hero Glow TinyRed
				connect HOTSPOT RedGlow hotspot
				
			}
		}
	}
}

//==============================================================================
anim death
{
   SetSelector
   {
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visual siege E Catapult_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.11 false CatapultDeath checkVisible 
//-- end auto generated section
				connect LAUNCHPOINT RedLinen hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual siege E Catapult_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.11 false CatapultDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Siege E Catapult/Siege E Catapult Iron
				connect LAUNCHPOINT RedLinen hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visual Siege E Catapult_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.07 true   
            tag GenericSound 0.20 true   
            tag SpecificSoundSet 0.04 false CatapultAttack checkVisible 
//-- end auto generated section
				connect LAUNCHPOINT RedLinen hotspot
				Length 4
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege E Catapult_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.07 true   
            tag GenericSound 0.20 true   
            tag SpecificSoundSet 0.04 false CatapultAttack checkVisible 
//-- end auto generated section
				ReplaceTexture Siege E Catapult/Siege E Catapult Iron
				connect LAUNCHPOINT RedLinen hotspot
				Length 4
			}
		}
	}
}

//==============================================================================
anim walk
{
   SetSelector
   {
		techLogic none/persistence of the lioness
		SetSelector
		{
			techLogic none/engineers
			set hotspot
			{
				version
				{
					Visual siege E Catapult_walkA
					tag FootstepLeft 0.0 true   
					tag FootstepRight 0.0 true
					tag FootstepLeft 0.15 true   
					tag FootstepRight 0.15 true
					tag FootstepLeft 0.3 true   
					tag FootstepRight 0.3 true
					tag FootstepLeft 0.45 true   
					tag FootstepRight 0.45 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.75 true
					tag FootstepLeft 0.9 true   
					tag FootstepRight 0.9 true
					connect LAUNCHPOINT RedLinen hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual siege E Catapult_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					//-- end auto generated section
					ReplaceTexture Siege E Catapult/Siege E Catapult Iron
					tag FootstepLeft 0.0 true   
					tag FootstepRight 0.0 true
					tag FootstepLeft 0.15 true   
					tag FootstepRight 0.15 true
					tag FootstepLeft 0.3 true   
					tag FootstepRight 0.3 true
					tag FootstepLeft 0.45 true   
					tag FootstepRight 0.45 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.75 true
					tag FootstepLeft 0.9 true   
					tag FootstepRight 0.9 true
					connect LAUNCHPOINT RedLinen hotspot
				}
			}
		}
		SetSelector
		{
			techLogic none/engineers
			set hotspot
			{
				version
				{
					Visual siege E Catapult_walkA
					tag FootstepLeft 0.0 true   
					tag FootstepRight 0.0 true
					tag FootstepLeft 0.15 true   
					tag FootstepRight 0.15 true
					tag FootstepLeft 0.3 true   
					tag FootstepRight 0.3 true
					tag FootstepLeft 0.45 true   
					tag FootstepRight 0.45 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.75 true
					tag FootstepLeft 0.9 true   
					tag FootstepRight 0.9 true
					connect LAUNCHPOINT RedLinen hotspot
					Length 0.91
				}
			}
			set hotspot
			{
				version
				{
					Visual siege E Catapult_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					//-- end auto generated section
					ReplaceTexture Siege E Catapult/Siege E Catapult Iron
					tag FootstepLeft 0.0 true   
					tag FootstepRight 0.0 true
					tag FootstepLeft 0.15 true   
					tag FootstepRight 0.15 true
					tag FootstepLeft 0.3 true   
					tag FootstepRight 0.3 true
					tag FootstepLeft 0.45 true   
					tag FootstepRight 0.45 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.75 true
					tag FootstepLeft 0.9 true   
					tag FootstepRight 0.9 true
					connect LAUNCHPOINT RedLinen hotspot
					Length 0.91
				}
			}
		}
	}
}

//==============================================================================
anim idle
{
   SetSelector
   {
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visual Siege E Catapult_idleA
				connect LAUNCHPOINT RedLinen hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege E Catapult_idleA
				ReplaceTexture Siege E Catapult/Siege E Catapult Iron
				connect LAUNCHPOINT RedLinen hotspot
			}
		}
   }
}